Biography

I'm Kangyou (Calvin) Yu, a second-year CS PhD in the FourEyesLab (directed by Prof. Tobias Höllerer) at University of California, Santa Barbara (UCSB). Prior to joining UCSB, I received my BSc degree in Information and Computing Science from Xi’an Jiaotong-Liverpool University (Suzhou, China) and University of Liverpool (Liverpool, United Kingdom) in July 2022 and worked as an undergraduate research assistant at X-CHI Lab, supervised by Prof. Hai-Ning Liang and Dr. Wenge Xu .

I also worked as a research intern in the APEX Group, supervised by Prof. Mingming Fan (The Hong Kong University of Science and Technology (Guangzhou), China). I also worked as a remote research intern in the VVISE Lab, supervised by Prof. Wolfgang Stuerzlinger (Simon Fraser University, Canada) and Prof. Anil Ufuk Batmaz (now at Concordia University, Canada).

My research interest lies on Human-Computer Interaction (HCI) and AR/VR/MR and focus on input modalities in Mixed Reality and making intelligent system/devices understand human behaviors/capabilities, creating interactive system which can be adaptive to changing contexts in AR/VR/MR.

What I'm interested in

  • Human-Computer Interaction

  • AR/VR/MR

  • Adaptive User Interfaces

  • Input Modalities

Latest News

  • [March, 2023] My undergraduate final year project was accepted by Springer Virtual Reality (VIRE)

  • [March, 2023] I was awarded by SIGCHI Gary Marsden Travel Awards!

  • [Feb, 2023] I was selected as an Online Student Volunteer by IEEE VR 2023!

  • [Jan, 2023] I was selected as a Student Volunteer by CHI 2023, it's my first time to be a SV of CHI, see you in Hamburg!

  • [Jan, 2023] Our paper was conditionally accepted as a conference paper by IEEE VR 2023! It's the first project I worked with Prof. Tobias Hollerer.

  • [Nov, 2022] Will serve as a Student Volunteer at ACM SUI 2022 (will start at Dec 1st), one paper will be presented at SUI 2022 too.

  • [Oct, 2022] Our paper "Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays" was presented by Wenge Xu online at the IEEE ISMAR 2022, thanks my coauthors. lol

  • [Sep, 2022] I arrived at the Santa Barbara, CA, US, I will start my PhD journey here!

  • [Sep, 2022] Submitted a full paper to CHI 2023, thank Prof. Mingming Fan for giving me such a great internship chance. 🤞

  • [Aug, 2022] A co-authored conference paper was accepted by the ISMAR 2022, congratulations to Wenge!

Resume [Download My CV]

Education

  1. University of California, Santa Barbara (UCSB)

    Ph.D. in CS
    2022.09 — Present
  2. University of Liverpool (UoL)

    BS.c. (with honors) in CS
    2018.09-2022.07
  3. Xi'an Jiaotong-Liverpool University (XJTLU)

    BS.c. (with honors) in CS
    2018.09-2022.07

Research Experience

  1. FourEyesLab, University of California, Santa Barbara

    Graduate Research Assistant
    2022.09 — Present
  2. APEX Lab, Hongkong University of Science and Technology, Guangzhou

    Remote Research Intern
    2022.06 - 2022.09
  3. VVISE Lab, Simon Fraser University

    Remote Research Intern
    2021.04 - 2022.10
  4. X-CHI Lab, Xi'an Jiaotong-Liverpool University

    Undergraduate Research Assistant
    2019.05 - 2022.10

Awards and Honors

  • March 2023, SIGCHI Gary Marsden Travel Award ($2000)

  • April 2022, Academic Excellent Fellowship ($2000) from UCSB

  • October 2021, ACM UIST 2021 Registration Scholarship

  • September 2020, Undergraduate Research Assistant Fellowship at XJTLU ($1,400)

  • March 2020, IEEE VR & 3DUI Best Paper Nominee (5%)

  • September 2019, Summer Undergraduate Research Fellowship (SURF) at XJTLU

Academic Services

    Reviewer

  • 2023: ACM CHI 2023, IJHCI 2023

  • 2024: ACM CHI Play 2024, ACM VRST 2024

    Student Volunteer

  • 2023: ACM CHI , IEEE VR

  • 2022: ACM SUI

  • 2021: IEEE ISMAR, ACM IUI

  • 2020: IEEE AIVR

Publications

2024

Avatar Appearance and Behavior of Potential Harassers Affect Users’ Perceptions and Response Strategies in Social Virtual Reality (VR): A Mixed-Methods Study.
Xuetong Wang, Ziyan Wang, Mingmin Zhang, Kangyou Yu, Pan Hui, Mingming Fan
CSCW2024

2023

Exploring the effect of the Group Size and Feedback of non-player character spectators in virtual reality exergames.
Wenge Xu, Kangyou Yu, Xuanru Meng, Diego Monteiro, Dominic Kao, Hai-Ning Liang
Frontiers in Psychology 2023
Cheer for Me: Effect of Non-Player Character Audience Feedback On Older Adult Users of Virtual Reality Exergames.
Kangyou Yu, Shaoyue Wen, Wenge Xu, Maurizio Caon, Nilufar Baghaei, Hai-Ning Liang
Springer Virtual Reality (VIRE) 2023
Level-of-Detail AR: Dynamically Adjusting Augmented Reality Level of Detail Based on Visual Angle.
Abby Wysopal, Vivian Ross, Joyce Passananti, Kangyou Yu, Brandon Huynh, Tobias Höllerer
IEEE VR 2023

2022

Improving Effective Throughput Performance using Auditory Feedback in Virtual Reality.
Anil Ufuk Batmaz, Kangyou Yu, Hai-Ning Liang, Wolfgang Stuerzlinger
SUI 2022
Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays.
Wenge Xu, Xuanru Meng, Kangyou Yu, Hai-Ning Liang, Sayan Sarcar
ISMAR 2022

2021

Acceptance of Virtual Reality Exergame Among Chinese Older Adults.
Wenge Xu, Hai-Ning Liang, Kangyou Yu, Shaoyue Wen, Nilufar Baghaeil, Huawei Tu.
International Journal of Human-Computer Interaction (IJHCI) 2021
Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study.
Wenge Xu, Hai-Ning Liang, Nilufar Baghaei, Xiaoyue Ma, Kangyou Yu, Xuanru Meng, Shaoyue Wen.
JMIR Serious Game 2021
Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames.
Wenge Xu, Hai-Ning Liang, Kangyou Yu, Nilufar Baghaei.
CHI 2021

2020

Results and Guidelines From a Repeated-Measures Design Experiment Comparing Standing and Seated Full-Body Gesture-Based Immersive Virtual Reality Exergames: Within-Subjects Evaluation.
Wenge Xu, Hai-Ning Liang, Qiuyu He, Xiang Li, Kangyou Yu, Yuzheng Chen.
JMIR Serious Game 2020
Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays.
Wenge Xu, Hai-Ning Liang, Yuzheng Chen, Xiang Li, Kangyou Yu.
IEEE VR 2020, Best Paper Nomination

Contact

Contact Form